Skip to content


Guideline 1: Help learners imagine a specific context and ask why

There’s been a lot of exciting research into cognition and learning in the past few years. You see it reported in newspapers, magazines and a whole slew of new books. But how do we apply it to learning?

I’m creating a series of Guidelines posts based on my reading of cognitive brain research — specifically taking about the underlying research and theories, so you can see how I extrapolated into a learning guidelines.

Help learners imagine a specific context

  • The learning context matters – people remember things better when you create a learning context similar to the context where the knowledge or skills will be used.
    • For example, research into teaching divers terms taught the memorization of terms either on dry-land or underwater. Then, when learners were asked to recall the terms underwater, those who learned the terms underwater had significantly better recall of terms (Godden and Baddeley, 1975). Wet learning, wet recall performed better – imagine implications for diver training.
    • The flipside is that those who learned in wet environments performed much worse when recalling in dry environments (compared to dry learning/wet recall)
    • Others had inconclusive results when looking for context dependence.
    • However, further research suggested that learners did better when asked to imagine the context in which terms would be used. (Eich, 1985)
    • How well the learners encodes context depends on how much the learner is able to imagine and thus integrate the context with memories.
    • Simulations can be effective if they make it easier to imagine where the learning takes place.

Help learners create meaningful interpretations by asking why

  • Understanding why one is learning a concept allows learners to create meaningful elaborations.
    • Answering why questions about the learning, the better the recall (Pressley, McDaniel, Turnure, Wood, & Ahmad, 1987).
    • The more a learner elaborates or embellishes on a concept when trying to remember an item, the better the recall.
    • The more a learner generates their own elaborations, the better.
    • However, sometimes it helps to create elaborations that constrain the material being learned (B.S. Stein & Bransford, 1979).
    • In general, the more a learners engages with an concept, defines or limits the concept in their memory, the better they will be able to remember it.

Next post – frameworks.

Posted in cognition, guidelines.

Tagged with , , .


Definition 2: tech + education + business

What do I do? I speak, manage, and design in three languages — technology, education and business.

This is as close as it gets to who I am: a translator between worlds. An explainer – someone who learns and understands quickly and can communicate to others. A designer — someone who cares passionately about the quality of the writing , the image, the narrative, the experience, the learning.

I prefer to make things beautiful, functional, and understood. And I’m flexible and versatile. Time to change my tag line once again — make it simple, make it easily understood.

Rani H. Gill – speak, manage, and design in three languages — technology, education and business.

A note on education vs. learning:

  • education – the act or process of imparting or acquiring general knowledge, developing the powers of reasoning and judgment, and generally of preparing oneself or others intellectually for mature life. (Dictionary.com)
  • learning – the act or process of acquiring knowledge or skill. (Dictionary.com)

Education is wider in scope and possibility. I want to help learners perform better, but I also want them to understand what they are doing — to approach any situation with an educated perspective. Thus technology + education + business.

Posted in learning profession.

Tagged with , , , .


Definition 1: Learning + Tech + Fidelity

In thinking about starting this new “working life” blog, I wanted to go beyond the job/professional categories I’ve been using in the past:

  • educational technology
  • instructional technology designer
  • learning + cognition + technology + business
  • corporate learning developer

Nothing wrong with these categories — I am all of those — but none of them really encapsulates my aspirations. Instructional technology designer is what I have been calling myself lately, but the profession of instructional design in general is under pressure of becoming irrelevant (see Harold Jarche – The Relevance of the Learning Profession .) Learning has proliferated into mutliple channels – the traditional instructor-led classroom training (increasingly rare) to web seminars, books, ebooks, Twitter, Google search, and blogs of course. All of these channels cannot be controlled by the training department. It is reminiscent of what happened to network channels once cable entered the picture.

What then is left for the learning professional?

So here we go — an attempt at a new definition for myself (“again!?!” says my mother, “Yes, mom, again”. )

  • Support learning and lead by example — make things easier to find, become a knowledge center/clearing house. Thus this blog.
  • Support performance tied to organizational outcomes rather than learning outcomes. Create learning that matters to the organization. Create learning that can be measured.
  • Make learning fun and anticipatory. That doesn’t mean it’s all games (though games can be pretty serious as well). It doesn’t mean it isn’t hard. The learner is motivated and engaged.
  • Enable people to learn on their own and become self-directed learners. What skills, knowledge and attitudes do they need? Research, melioration, critical thinking.

So here I come to my tag line – learning + tech + fidelity.

  • learning – how do people learn; how do we help them learn; how do we help them create their own personal knowledge environments (aka Stephen Downes) or personal knowledge management (aka Harold Jarche, et. al).
  • technology – what technology tools can help people learn and how
  • fidelity – has several aspects. on one level – just how good is the technical aspect of the media (quality of video, crispness of photos, etc.); how good is the content (quality of writing, design, camera work); emotional fidelity – how does the creator of the content connect with the audience/learner. How human is it? This is an area I’m just beginning to explore.

As so I begin.

Posted in learning profession.

Tagged with , , , , , .