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	<title>wander@will &#187; technology</title>
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	<link>http://wanderatwill.com</link>
	<description>ranigill.com &#62; learning design &#38; OD</description>
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		<title>Don&#8217;t call it a learning game</title>
		<link>http://wanderatwill.com/2010/08/the-name-of-the-game/</link>
		<comments>http://wanderatwill.com/2010/08/the-name-of-the-game/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 02:04:44 +0000</pubDate>
		<dc:creator>Rani H. Gill</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[business models]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[discovery learning]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game-design]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://wanderatwill.com/?p=773</guid>
		<description><![CDATA[I occasionally have time to dream about what I'd rather be doing -- namely designing learning games. Trying to sell "learning games" into corporations is difficult. You have to change the name of the game. Call it anything but a game. Which begs the question -- what do we call games?]]></description>
			<content:encoded><![CDATA[<p>Working away in the consulting world, I occasionally have time to dream about what I&#8217;d rather be doing &#8212; namely designing learning games. Not that I&#8217;ve had a ton of experience doing this, but I keep dreaming about it. The problem is &#8212; not many people in the corporate world are wanting it, and that&#8217;s a tough sell.</p>
<p>Two things happened that piqued my interest: a friend shared a TEDx talk by <a href="http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html" target="_self">Seth Priebatsch: the game layer on top of the world</a>; and I talked to another friend about the difficulty of selling anything called a &#8220;game&#8221; into corporations. As many others have concluded, you have to change the name of the game. Call it anything but a game. Which begs the question &#8212; what do we call games?</p>
<h3>What are games?</h3>
<p>What are games? What are some of their characteristics? Learners are actively engaged in a simulation/fantasy or solving a problem, where they will fail multiple times in order to succeed. The game is filled with feedback mechanisms. It&#8217;s about getting the points, not so much having the points (for most people anyways). It&#8217;s about status in the game, and often about playing amongst a community of gamers, whether that be in a multi-player game or in a single player game where you compete with your friends.</p>
<p>Sounds kind of like&#8230;.<br />
<img class="alignnone" title="Learn by Doing" src="http://t1.gstatic.com/images?q=tbn:ANd9GcTaKwmf8wqWEbXR402sR_Uy4VhTwY7dll3ghLodPH0_ejM59yY&amp;t=1&amp;usg=__YgqRswKrdm5_TLxA5bMwJycNOUU=" alt="" width="215" height="150" /></p>
<h3>Discovery learning</h3>
<p>What is discovery learning? Here&#8217;s a quick introduction.</p>
<ul>
<li>Basedon <strong>theories</strong> of  Dewey, Piaget, and Vygotsky.
<ul>
<li><strong>Dewey</strong> &#8211; primary premise was learning by doing, learning is experiential and social; experiential was often defined as &#8220;using your hands&#8221; &#8212; building a house, taking apart a radio, with a group of peers.</li>
<li><strong>Piaget</strong> &#8211; showed that a child is not an empty vessel, but is an active participant in learning about the world; assimilation and accommodation are means of adjusting the understanding of the world. Created the idea that children learn differently from adults and go through &#8220;stages of development&#8221; &#8212; not all of his theories have stood the test of research.</li>
<li><strong>Vygotsky </strong> &#8211; best known for Zone of Proximal Development (ZPD) and the bringing out the social and cultural influences on cognitive development. ZPD is the zone between what an individual can learn on their own versus what they can learn with guidance or social interaction. In a sense, it is the optimal learning zone. Related ideas include <em>scaffolding</em> and <em>situated learning</em>.</li>
</ul>
</li>
<li><strong>Architectures</strong> for discovery learning
<ul>
<li><strong>case-based </strong>learning</li>
<li><strong>incidental</strong> learning &#8211; results incidentally from an interaction, such as a crossword puzzle.</li>
<li>learning by e<strong>xploring/conversing</strong> &#8211; asking questions to solve a mystery, discover an object</li>
<li>learning by <strong>reflection</strong> &#8211; a teacher never gives a direct answer, but instead answers questions with questions, forcing the students to reflect.</li>
<li><strong>simulation-based</strong> learning</li>
</ul>
</li>
<li>How discovery learning is different
<ul>
<li>active rather than passive</li>
<li>process-orientated rather than content-oriented</li>
<li>failure is important</li>
<li>opportunity for feedback in learning process</li>
</ul>
</li>
</ul>
<p>Sound familiar?</p>
<h3>Games as discovery learning</h3>
<p>So let&#8217;s call games what they are &#8212; guided discovery learning. Games are guided by the rules of the game, where you get feedback on how you perform, instantaneously.</p>
<p>Change the name of the game to &#8220;guided discovery learning.&#8221;</p>
<p>Hmmmm&#8230;. I think I can sell that.</p>
<h4>But what about&#8230;</h4>
<p>The fear with guided discovery learning (aka games) is that you will not cover the course content and it will take to long or will be too expensive to create. I&#8217;ve been struggling with these questions &#8212; how do I design a game so people learn the &#8216;right content&#8217;? Well, it&#8217;s about the process, not the content, so that&#8217;s the wrong question. I&#8217;m not selling a learning PRODUCT, I&#8217;m selling a learning SERVICE. Games are a type of learning service. That means coming up with a business model that works in the service economy. OK, some more thinking to do here.</p>
<p>We don&#8217;t need to learn how to play games &#8212; games are already a part of our world. (Seriously go listen to <a href="http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world.html" target="_self">Seth&#8217;s TEDx</a> talk.) The problem is that they are just not fun yet. The bigger problem is that we just haven&#8217;t figured out a business model for adult learning games that works yet. How do we create and sell guided discovery learning that&#8217;s relevant and cost-effective?</p>
<hr /><em>References:</em></p>
<p>Castronova, J. (2002). &#8220;Discovery Learning for the 21st Century: What is it and How Does it Compare to Traditional Learning in Effectiveness in the 21st Century?&#8221; <a href="http://chiron.valdosta.edu/are/">Action Research Exchange</a> 1 (1)</p>
<p>Bicknell-Holmes and Hoffman (2000) Engage, Elicit, Experience, Explore: Applying Discovery learning to Library Instruction &#8211; LOEX. Presentation.</p>
<p>Social Development Theory: Vygotsky. TIPS website &#8211; <a href="http://tip.psychology.org/vygotsky.html" target="_self">http://tip.psychology.org/</a><a href="http://tip.psychology.org/vygotsky.html" target="_self">vygotsky</a><a href="http://tip.psychology.org/vygotsky.html" target="_self">.html</a></p>
<hr />
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		<title>2015 &#8211; signal vs. noise</title>
		<link>http://wanderatwill.com/2010/05/2015-signal-vs-noise/</link>
		<comments>http://wanderatwill.com/2010/05/2015-signal-vs-noise/#comments</comments>
		<pubDate>Mon, 24 May 2010 19:24:20 +0000</pubDate>
		<dc:creator>Rani H. Gill</dc:creator>
				<category><![CDATA[ASTD big question]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[learning profession]]></category>
		<category><![CDATA[ASTD]]></category>
		<category><![CDATA[personalized]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[strategic]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://wanderatwill.com/?p=674</guid>
		<description><![CDATA[The ASTD big question for this month is what will workplace learning technology look like in 2015? I imagine workplace learning tools that help us filter the signal from the noise. What shape might this take? Learning as search. Learning as a part of Business/Talent Management.]]></description>
			<content:encoded><![CDATA[<p><a href="http://learningcircuits.blogspot.com/2010/05/learning-technology-2015.html" target="_self">The ASTD big question </a>for this month is what will <strong>workplace learning technology look like in 2015?</strong> I imagine workplace learning tools that help us filter the signal from the noise.</p>
<p>What shape might this take?</p>
<ul>
<li>
<h3>Learning as search</h3>
<ul>
<li>I have an immediate learning need and I search for something that will  help me.</li>
<li><strong>Text search  is limited</strong> &#8212; there is too much noise that comes from searching. Search engines may improve their algorithms, but there&#8217;s too much data out there.</li>
</ul>
<ul>
<li><strong>Company channels </strong>- I go to my company&#8217;s learning channel (most likely an <strong>app</strong>) I look up a word and see a set of linked concepts &#8211; something like this:<a href="http://wanderatwill.com/wp-content/uploads/2010/05/Screen-shot-2010-05-11-at-11.47.15-AM1.png"><img class="size-medium wp-image-676 aligncenter" title="Visual Thsaurus" src="http://wanderatwill.com/wp-content/uploads/2010/05/Screen-shot-2010-05-11-at-11.47.15-AM1-300x281.png" alt="Visual Thsaurus" width="300" height="281" /></a></li>
<li><strong>Rating systems &#8211; </strong>I have the option to add layers or re-sort the data so I can see popularity, rating, recommendations by the Learning Group; recommendations by the CEO; or how they link to being a part of a learning series (aka curriculum). It also recommends others who may want to be taking the course at the same time and suggests them as learning buddies.</li>
<li><strong>Learning solo or in groups: </strong>I also have the option of learning on my own, learning with a group, or with my team where we learn parts of a complex set of information (<strong>distributed cognition</strong>), or just learning with others who are taking this or have taken this recently.</li>
<li><strong>Choosing &amp; Follow-up  &#8211; </strong>I choose the learning chunk I want. This is followed-up by an email that asks me to  <strong>rate it</strong>, whether I want it put towards my <strong>performance goals </strong>and also send me <strong>related links for more learning. </strong>Maybe I take advantage of this, maybe I don&#8217;t.</li>
<li>If I don&#8217;t find what I need, I <strong>tweet</strong> internally. Hopefully someone in the Learning Group responds and sends me a link to the relevant information. I smile, they&#8217;re just like <em>ComcastCares</em>.</li>
</ul>
</li>
<li>
<h3>Learning as part of Business/Talent Management</h3>
<ul>
<li>My company has set <strong>strategic goals</strong>. This translates into <strong>competencies</strong>. This eventually turns into <strong>learning goals</strong> at the group and individual level. Or maybe it&#8217;s just that my manager has set learning goals for the group.</li>
<li>The <strong>business management/talent management system</strong> sends me reminders on expected courses.</li>
<li>I take courses online/in-person. Or maybe I test out of them. Only successfully completed courses go <strong>on the record</strong>.</li>
<li>For bonus points I create learning modules and advertise internally. This goes towards my <strong>learning points</strong>. I check my learning points against those as colleagues on the leaderboard. <strong>Learning as gaming</strong>.</li>
<li>My learning points come up as part of my review process.</li>
</ul>
</li>
</ul>
<p>In 2015 we will still be recovering from this economic downturn. Whether companies will be able to invest in an infrastructure that brings together all the pieces of their business so that there can be a coherent learning plan remains to be seen. Or whether the management of this infrastructure goes to the cloud and software as  service can step in to fulfill this role remains to be seen.</p>
<p>I imagine workplace learning technology that is not that much different from today &#8212; I imagine it better integrated and linked to my personal objectives and my company&#8217;s strategic business objectives.</p>
<h3>Workplace learning technology in 2015 will help me customize my learning experience to my needs and my company&#8217;s strategic goals.</h3>
<p>Whatever happens &#8212; people will still need help separating the signal from the noise.</p>
]]></content:encoded>
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		<title>Definition 1: Learning + Tech + Fidelity</title>
		<link>http://wanderatwill.com/2009/10/learning-tech-fidelity/</link>
		<comments>http://wanderatwill.com/2009/10/learning-tech-fidelity/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 20:30:23 +0000</pubDate>
		<dc:creator>Rani H. Gill</dc:creator>
				<category><![CDATA[learning profession]]></category>
		<category><![CDATA[beginning]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[instructional design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[professional]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://wanderatwill.com/?p=76</guid>
		<description><![CDATA[Thinking about starting a new professional blog about learning, I wanted to go beyond the categories I've been using in the past.]]></description>
			<content:encoded><![CDATA[<p>In thinking about starting this new &#8220;working life&#8221; blog, I wanted to go beyond the job/professional categories I&#8217;ve been using in the past:</p>
<ul>
<li>educational technology</li>
<li>instructional technology designer</li>
<li>learning + cognition + technology + business</li>
<li>corporate learning developer</li>
</ul>
<p>Nothing wrong with these categories &#8212; I am all of those &#8212; but none of them really encapsulates my aspirations. Instructional technology designer is what I have been calling myself lately, but the profession of instructional design in general is under pressure of becoming irrelevant (see <a href="http://www.jarche.com/2006/06/the-relevance-of-the-learning-profession/">Harold Jarche &#8211; The Relevance of the Learning Profession </a>.) Learning has proliferated into mutliple channels &#8211; the traditional instructor-led classroom training (increasingly rare) to web seminars, books, ebooks, Twitter, Google search, and blogs of course. All of these channels cannot be controlled by the training department. It is reminiscent of what happened to network channels once cable entered the picture.</p>
<p>What then is left for the learning professional?</p>
<p>So here we go &#8212; an attempt at a new definition for myself (&#8220;again!?!&#8221; says my mother, &#8220;Yes, mom, again&#8221;. )</p>
<ul>
<li><em>Support learning and lead by example </em>&#8211; make things easier to find, become a knowledge center/clearing house. Thus this blog.</li>
<li><em>Support performance tied to organizational outcomes</em> rather than learning outcomes. Create learning that matters to the organization. Create learning that can be measured.</li>
<li><em>Make learning fun and anticipatory.</em> That doesn&#8217;t mean it&#8217;s all games (though games can be pretty serious as well). It doesn&#8217;t mean it isn&#8217;t hard. The learner is motivated and engaged.</li>
<li><em>Enable people to learn on their own </em>and become self-directed learners. What skills, knowledge and attitudes do they need? Research, melioration, critical thinking.</li>
</ul>
<p>So here I come to my tag line &#8211; <strong>learning + tech + fidelity</strong>.</p>
<ul>
<li><strong>learning</strong> &#8211; how do people learn; how do we help them learn; how do we help them create their own personal knowledge environments (aka Stephen Downes) or personal knowledge management (aka Harold Jarche, et. al).</li>
<li><strong>technology</strong> &#8211; what technology tools can help people learn and how</li>
<li><strong>fidelity</strong> &#8211; has several aspects. on one level &#8211; just how good is the technical aspect of the media (quality of video, crispness of photos, etc.); how good is the content (quality of writing, design, camera work); emotional fidelity &#8211; how does the creator of the content connect with the audience/learner. How human is it? This is an area I&#8217;m just beginning to explore.</li>
</ul>
<p>As so I begin.</p>
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